#spongedev on EsperNet

Topic: Docs: https://docs.spongepowered.org | GitHub: https://github.com/SpongePowered | Rules: https://docs.spongepowered.org/en/about/rules.html | Code Style: https://git.io/spongecodestyle | Gradle help in #ForgeGradle | Javadocs: https://jd.spongepowered.org | SOS XVI: TBA

Topic set by: Owen on February 10, 2018 06:05:07 am

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Topic -- Topic: Docs: https://docs.spongepowered.org | GitHub: https://github.com/SpongePowered | Rules: https://docs.spongepowered.org/en/about/rules.html | Code Style: https://git.io/spongecodestyle | Gradle help in #ForgeGradle | Javadocs: https://jd.spongepowered.org | SOS XVI: TBA
Topic -- Topic set on February 10, 2018 06:05:07 am by Owen
19:52:24 xaero (by opening an issue)
22:21:54 Spongie <I​9​h​d​k​i​l​l​> Hey guys, we are offering preset worlds for all of our players. It works like that: We pregen different 1000x1000 maps with different biomes etc and save them in a special directory. Our plugin provides a GUI where users can select a preset. The plugin now loads this world into sponge. Unfortunately, our way of loading the world causes issues with griefprevention. But probably it isn't just a GP problem. I think
22:21:54 Spongie the part where we assign a random uuid is wrong. Thats our world import code (We copy the preset to the world folder before) http://prntscr.com/ljzmyu
22:24:34 Spongie <I​9​h​d​k​i​l​l​> Is there a way to do it more nicely?

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